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Command and conquer 3 patch ruined campaing
Command and conquer 3 patch ruined campaing














The point is, every base defense has its advantages and disadvantages, its pros and cons. The Nod turret does only minor, minor damage to bikes and no damage to other vehicles. Especially against nod bikes it is excellent and deals huge damage. However the GDI watch tower deals decent damage to lighter vehicles as well. It self-repairs its hubs and it kills infantry better than the GDI watch tower. Yeah, the Nod turret is in this particular point better than the GDI watch tower. Yet the GDI Turret, weak, okay damage, constant repair. But it has a center piece, which rarely has to be repaired. " NOD has 3 branch, each does big damage against infantry, and costs the same. Besides the delay is one second at maximum. You can circumvent that if you select your turret manually and then select the unit you want to shoot at. Yes, the units start shooting a bit quicker than the turret because the turret has its own placing animation. "Half of the rocket troopers, (GDI-NOD) stop and start shooting the turret before it can shoot back.

#COMMAND AND CONQUER 3 PATCH RUINED CAMPAING FULL#

I do realize that I am responding pretty late but after seeing your post I had to respond because it is full of mistakes/false statements. I was kind of disappointed with the game. If this is just a bug in my comp, please tell me. However the last time I played this game, none of these problems existed. My first impression is that this game is hilariously broken and unbalanced. I played with this game when I was younger, with 1.2 (or 1.4) and I finally bought it on Steam. Oprindeligt skrevet af Ravenblood:Hy guys. I also noticed a significant nerf to tiberium respawn rates and was annoyed that power plants did not increase build area and that cranes dont build defenses, but I remember MP back in 2007 and the stupid cheese tactic that was to creep power plants and dump defenses offensively so I understand that, for the MP ONLY experience.Įssentially, the MP patches should not have ever applied to the SP experience. I mean, I remember doing pretty well 10 years ago but the same tactics now don't work. Playing the croatia mission now, where you have to manage power to each entrance was the worst C&C experience ever, having to watch missile squads rape 3+ watchtowers while they shot innefectually against the 2 black hand squads that just walked up and blazed everything. I remember playing the game in 2007 and base defenses made sense. That the watchtower is also useless against the blackhand is also some ♥♥♥♥♥♥ level balancing. In any case, before I stopped using defenses: The GDI anti-infantry turrets being useless against missile squads because they have better range seriously infuriated me, but you can get around this problem by playing SP as if it were MP - only build AA defenses and build a nice balanced defense army with mamoths, APCs and predators instead.

command and conquer 3 patch ruined campaing

There is no need to flame the OP, calling him a noob due to his truthful comments on the defective state of the game, but there is also no need to escalate the argument like a little petulant child. I just want to say that the rage argument in this thread is funy and disturbing at the same time. They stop than try to go, and than stop at every rubble. It's not even a 100 or some ridiculous number. I have to click 5 times to make every unit moving if I have 20 units. Like starts going left and right trying to find a path or just give up. But everytime I give orders the bigger the Unit is, the stupider action it does. ~ The AI - I remember that the AI was pretty stupid.

command and conquer 3 patch ruined campaing

He's harvesters came to me and I destroyed it. what? In multiplayer I was playing with the AI and after 10-20 minute (aint counting, sry) we run out of ALL the tiberium. When I last played the game, I had 4 harvesters for 2 fields.

command and conquer 3 patch ruined campaing

Rocketeers destroy the turrets pretty easily, than the bunkers and I don't even mention the flamer squads which easily survive 2-3 turrets. At what point is that okay.? Some missions are just impossibles, because of this. NOD has 3 branch, each does big damage against infantry, and costs the same. Still, why can they do that? This makes the turret useless. NOD has a lot of branching and beside each other. Half of the rocket troopers, (GDI-NOD) stop and start shooting the turret before it can shoot back. I played multiplayer and I had problems with that, some things were just strange, but where the problems most stacked were the Campaign. It's just that many things are buggy, and unplayable because of this.














Command and conquer 3 patch ruined campaing